[PATCH] vkd3d: Add support for multiplanar depth/stencil state transitions.
Henri Verbeet
hverbeet at gmail.com
Wed Oct 23 07:45:56 CDT 2019
On Tue, 22 Oct 2019 at 16:33, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> + if (sub_resource_idx != D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
> + && (resource->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
> + {
> + unsigned int sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
> + unsigned int j = d3d12_find_ds_multiplanar_transition(barriers, i, barrier_count, sub_resource_count);
> + if (j && (multiplanar_handled || (multiplanar_handled = vkd3d_calloc(barrier_count, sizeof(bool)))))
sizeof(*multiplanar_handled)
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