[PATCH v3 2/2] wined3d: Do not allow resource to be bound as SRV and RTV at the same time.

Henri Verbeet hverbeet at gmail.com
Wed Oct 23 09:57:05 CDT 2019


On Wed, 23 Oct 2019 at 18:16, Paul Gofman <gofmanp at gmail.com> wrote:
> On 10/23/19 17:42, Henri Verbeet wrote:
> > On Tue, 22 Oct 2019 at 20:44, Paul Gofman <gofmanp at gmail.com> wrote:
> >>      LONG ref;
> >>      LONG bind_count;
> >> +    LONG bind_count_device_state;
> > I don't think "bind_count_device_state" is a great name,
> "srv_bind_count"?

In a way yes, but I think the distinction between CS state and device
state is also important to make. For textures we have the "async"
field for state that's modified by the CS, but we're not entirely
consistent about it, mostly because we already had a lot of code at
the time the CS was introduced.



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