[PATCH] dxgi: Sort reported output modes

Andrew Eikum aeikum at codeweavers.com
Wed Oct 23 15:32:25 CDT 2019


Sekiro: Shadows Die Twice depends on this for its mode switching.

Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
---
 dlls/dxgi/output.c     | 64 ++++++++++++++++++++++++++++++++++++++++++
 dlls/dxgi/tests/dxgi.c | 32 ++++++++++++++++++++-
 2 files changed, 95 insertions(+), 1 deletion(-)

diff --git a/dlls/dxgi/output.c b/dlls/dxgi/output.c
index abe1aef950c..c54c8b165ed 100644
--- a/dlls/dxgi/output.c
+++ b/dlls/dxgi/output.c
@@ -75,6 +75,60 @@ static HRESULT dxgi_output_find_closest_matching_mode(struct dxgi_output *output
     return hr;
 }
 
+static int dxgi_mode_desc_compar(const void *l, const void *r)
+{
+    const DXGI_MODE_DESC *left = l, *right = r;
+
+    if (left->Width < right->Width)
+        return -1;
+
+    if (left->Width > right->Width)
+        return 1;
+
+    if (left->Height < right->Height)
+        return -1;
+
+    if (left->Height > right->Height)
+        return 1;
+
+    if (left->RefreshRate.Numerator * right->RefreshRate.Denominator <
+            right->RefreshRate.Numerator * left->RefreshRate.Denominator)
+        return -1;
+
+    if (left->RefreshRate.Numerator * right->RefreshRate.Denominator >
+            right->RefreshRate.Numerator * left->RefreshRate.Denominator)
+        return 1;
+
+    return 0;
+}
+
+static int dxgi_mode_desc1_compar(const void *l, const void *r)
+{
+    const DXGI_MODE_DESC1 *left = l, *right = r;
+
+    if (left->Width < right->Width)
+        return -1;
+
+    if (left->Width > right->Width)
+        return 1;
+
+    if (left->Height < right->Height)
+        return -1;
+
+    if (left->Height > right->Height)
+        return 1;
+
+    if (left->RefreshRate.Numerator * right->RefreshRate.Denominator <
+            right->RefreshRate.Numerator * left->RefreshRate.Denominator)
+        return -1;
+
+    if (left->RefreshRate.Numerator * right->RefreshRate.Denominator >
+            right->RefreshRate.Numerator * left->RefreshRate.Denominator)
+        return 1;
+
+    return 0;
+}
+
 enum dxgi_mode_struct_version
 {
     DXGI_MODE_STRUCT_VERSION_0,
@@ -151,6 +205,16 @@ static HRESULT dxgi_output_get_display_mode_list(struct dxgi_output *output,
     }
     wined3d_mutex_unlock();
 
+    switch (struct_version)
+    {
+        case DXGI_MODE_STRUCT_VERSION_0:
+            qsort(modes, *mode_count, sizeof(DXGI_MODE_DESC), dxgi_mode_desc_compar);
+            break;
+        case DXGI_MODE_STRUCT_VERSION_1:
+            qsort(modes, *mode_count, sizeof(DXGI_MODE_DESC1), dxgi_mode_desc1_compar);
+            break;
+    }
+
     return S_OK;
 }
 
diff --git a/dlls/dxgi/tests/dxgi.c b/dlls/dxgi/tests/dxgi.c
index a7517c8b0ab..be18943748c 100644
--- a/dlls/dxgi/tests/dxgi.c
+++ b/dlls/dxgi/tests/dxgi.c
@@ -1158,7 +1158,8 @@ static void test_output(void)
     HRESULT hr;
     IDXGIOutput *output;
     ULONG refcount;
-    UINT mode_count, mode_count_comp, i;
+    UINT mode_count, mode_count_comp, i, last_height, last_width;
+    double last_refresh_rate;
     DXGI_MODE_DESC *modes;
 
     if (!(device = create_device(0)))
@@ -1227,9 +1228,38 @@ static void test_output(void)
     ok(SUCCEEDED(hr), "Failed to list modes, hr %#x.\n", hr);
     ok(mode_count == mode_count_comp, "Got unexpected mode_count %u, expected %u.\n", mode_count, mode_count_comp);
 
+    last_width = last_height = 0;
+    last_refresh_rate = 0.;
     for (i = 0; i < mode_count; i++)
     {
         ok(modes[i].Height && modes[i].Width, "Proper mode was expected\n");
+
+        ok(modes[i].Width >= last_width,
+                "Modes should have been sorted, mode %u width %u < %u\n", i, modes[i].Width, last_width);
+        if (modes[i].Width == last_width)
+        {
+            ok(modes[i].Height >= last_height,
+                    "Modes should have been sorted, mode %u height %u < %u\n", i, modes[i].Height, last_height);
+            if (modes[i].Height == last_height)
+            {
+                double refresh_rate = modes[i].RefreshRate.Numerator / (double)modes[i].RefreshRate.Denominator;
+                ok(refresh_rate >= last_refresh_rate,
+                        "Modes should have been sorted, mode %u refresh rate %f < %f\n", i, refresh_rate, last_refresh_rate);
+                if (refresh_rate != last_refresh_rate)
+                    last_refresh_rate = refresh_rate;
+            }
+            else
+            {
+                last_height = modes[i].Height;
+                last_refresh_rate = 0.;
+            }
+        }
+        else
+        {
+            last_width = modes[i].Width;
+            last_height = 0;
+            last_refresh_rate = 0.;
+        }
     }
 
     mode_count += 5;
-- 
2.23.0




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