[PATCH 2/3] uianimation: Add IUIAnimationManager stubbed interface

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Wed Oct 23 18:26:53 CDT 2019


From: Louis Lenders <xerox.xerox2000x at gmail.com>

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
 dlls/uianimation/Makefile.in |   1 +
 dlls/uianimation/main.c      | 316 ++++++++++++++++++++++++++++++++++-
 2 files changed, 315 insertions(+), 2 deletions(-)

diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
index f823bc8360..8b34a3c44c 100644
--- a/dlls/uianimation/Makefile.in
+++ b/dlls/uianimation/Makefile.in
@@ -1,4 +1,5 @@
 MODULE    = uianimation.dll
+IMPORTS   = uuid
 
 EXTRADLLFLAGS = -mno-cygwin
 
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index ea35a30f51..dfcdff1717 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -17,6 +17,7 @@
  * License along with this library; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
+#define COBJMACROS
 
 #include <stdarg.h>
 
@@ -24,9 +25,13 @@
 #include "winbase.h"
 #include "objbase.h"
 #include "rpcproxy.h"
+#include "oaidl.h"
+#include "ocidl.h"
 
+#include "initguid.h"
 #include "uianimation.h"
 
+#include "wine/heap.h"
 #include "wine/debug.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
@@ -49,14 +54,321 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
     return TRUE;
 }
 
+struct class_factory
+{
+    IClassFactory IClassFactory_iface;
+    HRESULT (*create_instance)(IUnknown *, REFIID, void **);
+};
+
+static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
+{
+    return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
+}
+
+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
+{
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IClassFactory ))
+    {
+        IClassFactory_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
+{
+    return 2;
+}
+
+static ULONG WINAPI class_factory_Release( IClassFactory *iface )
+{
+    return 1;
+}
+
+static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
+                                                    IUnknown *outer, REFIID iid,
+                                                    void **obj )
+{
+    struct class_factory *This = impl_from_IClassFactory( iface );
+
+    TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
+
+    *obj = NULL;
+    return This->create_instance( outer, iid, obj );
+}
+
+static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
+                                                BOOL lock )
+{
+    FIXME( "%d: stub!\n", lock );
+    return S_OK;
+}
+
+static const struct IClassFactoryVtbl class_factory_vtbl =
+{
+    class_factory_QueryInterface,
+    class_factory_AddRef,
+    class_factory_Release,
+    class_factory_CreateInstance,
+    class_factory_LockServer
+};
+
+/***********************************************************************
+ *          IUIAnimationManager
+ */
+struct manager
+{
+    IUIAnimationManager IUIAnimationManager_iface;
+    LONG ref;
+};
+
+struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
+{
+    return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
+}
+
+static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationManager ))
+    {
+        IUIAnimationManager_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+    {
+        heap_free( This );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, storyboard );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%f)\n", This, max_time );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->()\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
+    if (update_result)
+        *update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, status );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%d)\n", This, mode );
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->()\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->()\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, handler );
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, comparison );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, comparison );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, comparison );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%p)\n", This, comparison );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(%f)\n", This, delay );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->()\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationManagerVtbl manager_vtbl =
+{
+    manager_QueryInterface,
+    manager_AddRef,
+    manager_Release,
+    manager_CreateAnimationVariable,
+    manager_ScheduleTransition,
+    manager_CreateStoryboard,
+    manager_FinishAllStoryboards,
+    manager_AbandonAllStoryboards,
+    manager_Update,
+    manager_GetVariableFromTag,
+    manager_GetStoryboardFromTag,
+    manager_GetStatus,
+    manager_SetAnimationMode,
+    manager_Pause,
+    manager_Resume,
+    manager_SetManagerEventHandler,
+    manager_SetCancelPriorityComparison,
+    manager_SetTrimPriorityComparison,
+    manager_SetCompressPriorityComparison,
+    manager_SetConcludePriorityComparison,
+    manager_SetDefaultLongestAcceptableDelay,
+    manager_Shutdown
+};
+
+static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct manager *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
+
+    IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
+    return hr;
+}
+
+static struct class_factory manager_cf            = { { &class_factory_vtbl }, manager_create };
+
 /******************************************************************
  *             DllGetClassObject
  */
 HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
 {
-    FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+    IClassFactory *cf = NULL;
+
+    TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+
+    if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
+        cf = &manager_cf.IClassFactory_iface;
+
+    if (!cf)
+        return CLASS_E_CLASSNOTAVAILABLE;
 
-    return CLASS_E_CLASSNOTAVAILABLE;
+    return IClassFactory_QueryInterface( cf, iid, obj );
 }
 
 /******************************************************************
-- 
2.17.1




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