[PATCH 2/3] d3dcompiler: unify d3d11 + d3d10 reflection ifaces
Connor McAdams
conmanx360 at gmail.com
Thu Oct 24 13:59:28 CDT 2019
Use ifdefs to change the type of the reflection iface, and change the
name of the variable throughout.
---
dlls/d3dcompiler_43/reflection.c | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index ce634ac95a..5faea4c8e6 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -22,6 +22,7 @@
#endif
#include "d3dcompiler_private.h"
#include "winternl.h"
+#include "d3d10.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
@@ -94,7 +95,11 @@ struct d3dcompiler_shader_reflection_constant_buffer
/* ID3D11ShaderReflection */
struct d3dcompiler_shader_reflection
{
- ID3D11ShaderReflection ID3D11ShaderReflection_iface;
+#ifdef D3D10REFLECT
+ ID3D10ShaderReflection ID3DShaderReflection_iface;
+#else
+ ID3D11ShaderReflection ID3DShaderReflection_iface;
+#endif
LONG refcount;
DWORD target;
@@ -304,7 +309,7 @@ static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
{
- return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
+ return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3DShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
@@ -702,7 +707,6 @@ static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtb
d3dcompiler_shader_reflection_GetThreadGroupSize,
d3dcompiler_shader_reflection_GetRequiresFlags,
};
-
/* ID3D11ShaderReflectionConstantBuffer methods */
static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
@@ -1693,9 +1697,6 @@ static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_refl
HRESULT hr;
unsigned int i;
- reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
- reflection->refcount = 1;
-
wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
hr = dxbc_parse(data, data_size, &src_dxbc);
@@ -1838,6 +1839,11 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
if (!object)
return E_OUTOFMEMORY;
+#ifndef D3D10REFLECT
+ object->ID3DShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
+ object->refcount = 1;
+#endif
+
hr = d3dcompiler_shader_reflection_init(object, data, data_size);
if (FAILED(hr))
{
--
2.20.1
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