[PATCH v2 1/3] D3D10: Add d3dcompiler_43 PARENTSRC to d3d10

Connor McAdams conmanx360 at gmail.com
Thu Oct 24 20:35:11 CDT 2019


Okay, just tried your suggestion, and it doesn't compile... am I
missing something? Are you suggesting I only have one mention of
utils.c under C_SRC's?

On Thu, Oct 24, 2019 at 9:29 PM Connor McAdams <conmanx360 at gmail.com> wrote:
>
> Ah, okay, didn't know about that. I'll change it and send a new patch.
>
> On Thu, Oct 24, 2019 at 6:09 PM Alistair Leslie-Hughes
> <leslie_alistair at hotmail.com> wrote:
> >
> > I get that, why do you need both?  Wouldn't they compile to the same file utils.o?
> >
> > makedep is smart enough to use the correct file PARENTSRC\utils.c vs local utils.c.
> > The basic logic is, the local file used first if exists, else use the one in the PARENTSRC directory.
> >
> > ________________________________
> > From: Connor McAdams <conmanx360 at gmail.com>
> > Sent: Friday, 25 October 2019 8:54 AM
> > To: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> > Subject: Re: [PATCH v2 1/3] D3D10: Add d3dcompiler_43 PARENTSRC to d3d10
> >
> > There's a utils.c within the dlls/d3d10/ directory. So, there's a
> > utils.c file inside of both d3dcompiler_43 and d3d10.
> >
> > On Thu, Oct 24, 2019 at 5:50 PM Alistair Leslie-Hughes
> > <leslie_alistair at hotmail.com> wrote:
> > >
> > > Hi Connor,
> > >
> > > > C_SRCS = \
> > > >+       asmparser.c \
> > > >+       blob.c \
> > > >+       bytecodewriter.c \
> > > >+       compiler.c \
> > > >+       preproc.c \
> > > >+       reflection.c \
> > > >+       ../d3dcompiler_43/utils.c \
> > > Since you have PARENTSRC set, have the path doesn't make sense.
> > >
> > > >         d3d10_main.c \
> > > >         effect.c \
> > > >         shader.c \
> > > >         stateblock.c \
> > > >         utils.c
> > >        ^^^^^^^^^^^^^^
> > > Is there a reason you are including two utils.c files?  Wouldn't they  compile to the same place?
> > >
> > > Regards
> > > Alistair.



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