[PATCH vkd3d] vkd3d: Do not report a root signature version higher than requested.
Rémi Bernon
rbernon at codeweavers.com
Fri Oct 25 10:22:10 CDT 2019
On 10/25/19 5:14 PM, Hans-Kristian Arntzen wrote:
> It does indeed sound like something is off with the RS 1.1 support,
> however, it's not clear to me what is going wrong or what the app is
> doing differently if it detects 1.1. As far as I know, the only
> difference with RS 1.1 is the addition of descriptor/data volatility
> information.
>
> I didn't hit any issues with RS 1.1 on SOTTR when I tried it, fwiw.
>
> Cheers,
> Hans-Kristian
>
I clearly have a crash on SOTTR with NVIDIA GPU. The game requests root
signature 1.0 and we reply with 1.1, it then skips a bunch of
CreateRootSignature calls that I can see when we return 1.0 only.
Then I have a couple of messages like:
warn:d3d12_pipeline_state_init_graphics:Root signature is NULL.
And quickly followed by a crash because of the assert in:
libs/vkd3d/command.c:3973
which tries to access root_signature->parameters with a NULL pointer.
MSDN says that this feature request should not reply with a higher value
than requested. I didn't feel like it required a test, but I can add one.
--
Rémi Bernon <rbernon at codeweavers.com>
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