[PATCH v2 4/6] d3dx9: Use check_texture_requirements() in D3DXCheckCubeTextureRequirements() with correct resource type.
Paul Gofman
gofmanp at gmail.com
Fri Oct 25 12:30:57 CDT 2019
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index b45e55fdad..37425aeb49 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -447,7 +447,7 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device,
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s);
- hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
+ hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{
--
2.21.0
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