[PATCH v2 5/6] d3dx9: Use check_texture_requirements() in D3DXCheckVolumeTextureRequirements() with correct resource type.

Paul Gofman gofmanp at gmail.com
Fri Oct 25 12:30:58 CDT 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3dx9_36/tests/texture.c | 17 +++++++++++++++++
 dlls/d3dx9_36/texture.c       |  3 +--
 2 files changed, 18 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 3e4d5e5df9..2688559c2c 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -2125,6 +2125,22 @@ static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *devic
     ok(ref == 0, "Invalid reference count. Got %u, expected 0.\n", ref);
 }
 
+static void test_D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
+{
+    IDirect3DVolumeTexture9 *volume_texture;
+    HRESULT hr;
+
+    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, dds_volume_map, sizeof(dds_volume_map), D3DX_DEFAULT,
+            D3DX_DEFAULT, D3DX_DEFAULT, 1, D3DUSAGE_RENDERTARGET, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT,
+            D3DX_DEFAULT, 0, NULL, NULL, &volume_texture);
+    ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
+
+    hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, dds_volume_map, sizeof(dds_volume_map), D3DX_DEFAULT,
+            D3DX_DEFAULT, D3DX_DEFAULT, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT,
+            D3DX_DEFAULT, 0, NULL, NULL, &volume_texture);
+    ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
+}
+
 /* fills positive x face with red color */
 static void WINAPI fill_cube_positive_x(D3DXVECTOR4 *out, const D3DXVECTOR3 *tex_coord, const D3DXVECTOR3 *texel_size, void *data)
 {
@@ -2599,6 +2615,7 @@ START_TEST(texture)
     test_D3DXCreateCubeTextureFromFileInMemory(device);
     test_D3DXCreateCubeTextureFromFileInMemoryEx(device);
     test_D3DXCreateVolumeTextureFromFileInMemory(device);
+    test_D3DXCreateVolumeTextureFromFileInMemoryEx(device);
     test_D3DXSaveTextureToFileInMemory(device);
 
     ref = IDirect3DDevice9_Release(device);
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index 37425aeb49..f1b21b7632 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -479,7 +479,7 @@ HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *devic
     if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
         return D3DERR_NOTAVAILABLE;
 
-    hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
+    hr = check_texture_requirements(device, &w, &h, NULL, usage, format, pool, D3DRTYPE_VOLUMETEXTURE);
     if (d == D3DX_DEFAULT)
         d = 1;
 
@@ -1243,7 +1243,6 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
         hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
         buftex = NULL;
     }
-
     if (FAILED(hr)) return hr;
 
     hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
-- 
2.21.0




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