[PATCH v3 6/8] d3dcompiler: implement d3d10 reflection GetDesc method.

Connor McAdams conmanx360 at gmail.com
Fri Oct 25 21:27:32 CDT 2019


Implements the GetDesc method for D3D10 reflection interface.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3dcompiler_43/reflection.c | 42 +++++++++++++++++++++++++++++---
 1 file changed, 39 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 43a2ca7f64..670d08bd2e 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -359,9 +359,46 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderRefle
 
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3dcompiler_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
 
-    return E_NOTIMPL;
+    FIXME("iface %p, desc %p partial stub!\n", iface, desc);
+
+    if (!desc)
+    {
+        WARN("Invalid argument specified\n");
+        return E_FAIL;
+    }
+
+    desc->Version = This->version;
+    desc->Creator = This->creator;
+    desc->Flags = This->flags;
+    desc->ConstantBuffers = This->constant_buffer_count;
+    desc->BoundResources = This->bound_resource_count;
+    desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
+    desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
+    desc->InstructionCount = This->instruction_count;
+    desc->TempRegisterCount = This->temp_register_count;
+    desc->TempArrayCount = This->temp_array_count;
+    desc->DefCount = 0;
+    desc->DclCount = This->dcl_count;
+    desc->TextureNormalInstructions = This->texture_normal_instructions;
+    desc->TextureLoadInstructions = This->texture_load_instructions;
+    desc->TextureCompInstructions = This->texture_comp_instructions;
+    desc->TextureBiasInstructions = This->texture_bias_instructions;
+    desc->TextureGradientInstructions = This->texture_gradient_instructions;
+    desc->FloatInstructionCount = This->float_instruction_count;
+    desc->IntInstructionCount = This->int_instruction_count;
+    desc->UintInstructionCount = This->uint_instruction_count;
+    desc->StaticFlowControlCount = This->static_flow_control_count;
+    desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
+    desc->MacroInstructionCount = 0;
+    desc->ArrayInstructionCount = This->array_instruction_count;
+    desc->CutInstructionCount = This->cut_instruction_count;
+    desc->EmitInstructionCount = This->emit_instruction_count;
+    desc->GSOutputTopology = This->gs_output_topology;
+    desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
+
+    return S_OK;
 }
 
 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
@@ -1812,7 +1849,6 @@ static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_refl
     HRESULT hr;
     unsigned int i;
 
-
     wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
 
     hr = dxbc_parse(data, data_size, &src_dxbc);
-- 
2.20.1




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