[PATCH v4 09/11] d3dcompiler: Implement d3d10 reflect GetConstantBuffer methods.
Connor McAdams
conmanx360 at gmail.com
Mon Oct 28 12:15:38 CDT 2019
Both GetConstantBuffer methods are filled in, as well as fixing null
initializers to include ID3D10 interfaces.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3dcompiler_43/reflection.c | 110 +++++++++++++++++++++++++++++--
1 file changed, 103 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 90dbc053c6..d6b55eae1b 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -47,6 +47,7 @@ struct d3dcompiler_shader_signature
struct d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
+ ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
DWORD id;
struct wine_rb_entry entry;
@@ -68,6 +69,7 @@ struct d3dcompiler_shader_reflection_type_member
struct d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
+ ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable_iface;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
struct d3dcompiler_shader_reflection_type *type;
@@ -82,6 +84,7 @@ struct d3dcompiler_shader_reflection_variable
struct d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
+ ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer_iface;
struct d3dcompiler_shader_reflection *reflection;
@@ -150,10 +153,14 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
+static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
+static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
+static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl;
+
/* null objects - needed for invalid calls */
-static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
-static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
-static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
+static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}, {&d3d10_shader_reflection_constant_buffer_vtbl}};
+static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}, {&d3d10_shader_reflection_type_vtbl}};
+static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl}, {&d3d10_shader_reflection_variable_vtbl},
&null_constant_buffer, &null_type};
static BOOL copy_name(const char *ptr, char **name)
@@ -404,17 +411,46 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
- FIXME("iface %p, index %u stub!\n", iface, index);
+ struct d3dcompiler_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
+ TRACE("iface %p, index %u\n", iface, index);
- return NULL;
+ if (index >= This->constant_buffer_count)
+ {
+ WARN("Invalid argument specified\n");
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+
+ return &This->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+ struct d3dcompiler_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
+ unsigned int i;
- return NULL;
+ TRACE("iface %p, name %s\n", iface, debugstr_a(name));
+
+ if (!name)
+ {
+ WARN("Invalid argument specified\n");
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+
+ for (i = 0; i < This->constant_buffer_count; ++i)
+ {
+ struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
+
+ if (!strcmp(d->name, name))
+ {
+ TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
+ return &d->ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+ }
+
+ WARN("Invalid name specified\n");
+
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
@@ -889,6 +925,65 @@ static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtb
d3dcompiler_shader_reflection_GetRequiresFlags,
};
+/* ID3D10ShaderReflectionConstantBuffer methods */
+
+static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBuffer *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D10ShaderReflectionConstantBuffer_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc(
+ ID3D10ShaderReflectionConstantBuffer *iface, D3D10_SHADER_BUFFER_DESC *desc)
+{
+ struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
+
+ TRACE("iface %p, desc %p\n", iface, desc);
+
+ if (This == &null_constant_buffer)
+ {
+ WARN("Null constant buffer specified\n");
+ return E_FAIL;
+ }
+
+ if (!desc)
+ {
+ WARN("Invalid argument specified\n");
+ return E_FAIL;
+ }
+
+ desc->Name = This->name;
+ desc->Type = This->type;
+ desc->Variables = This->variable_count;
+ desc->Size = This->size;
+ desc->uFlags = This->flags;
+
+ return S_OK;
+}
+
+static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex(
+ ID3D10ShaderReflectionConstantBuffer *iface, UINT index)
+{
+ FIXME("iface %p, index %d stub!\n", iface, index);
+
+ return &null_variable.ID3D10ShaderReflectionVariable_iface;
+}
+
+static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
+ ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub!\n", iface, name);
+
+ return &null_variable.ID3D10ShaderReflectionVariable_iface;
+}
+
+static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl =
+{
+ /* ID3D10ShaderReflectionConstantBuffer methods */
+ d3d10_shader_reflection_constant_buffer_GetDesc,
+ d3d10_shader_reflection_constant_buffer_GetVariableByIndex,
+ d3d10_shader_reflection_constant_buffer_GetVariableByName,
+};
+
/* ID3D11ShaderReflectionConstantBuffer methods */
static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
@@ -1692,6 +1787,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
+ cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
cb->reflection = r;
read_dword(&ptr, &offset);
--
2.20.1
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