[PATCH 3/4] d3d8: Handle stateblocks in d3d8_device_SetTransform().

Zebediah Figura z.figura12 at gmail.com
Mon Oct 28 18:35:54 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 6b6f5edfbc..90bcfae498 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1610,7 +1610,9 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
 
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
-    wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
+    wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
+    if (!device->recording)
+        wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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