[PATCH 4/4] ddraw: Handle stateblocks in d3d_device7_SetTransform().

Zebediah Figura z.figura12 at gmail.com
Mon Oct 28 18:35:55 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 9b7754bd8d..599e45c24f 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3135,7 +3135,9 @@ static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
 
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
-    wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
+    wined3d_stateblock_set_transform(device->update_state, wined3d_state, (const struct wined3d_matrix *)matrix);
+    if (!device->recording)
+        wined3d_device_set_transform(device->wined3d_device, wined3d_state, (const struct wined3d_matrix *)matrix);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




More information about the wine-devel mailing list