vkd3d: RegisterSpace != 0 is not handled.

Henri Verbeet hverbeet at gmail.com
Tue Oct 29 06:56:11 CDT 2019


On Tue, 29 Oct 2019 at 15:12, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> Hi. I was trying to get Control to run in DX12 mode, and the game tries
> to create a PSO where a descriptor table has RegisterSpace != 0.
> vk_binding_from_d3d12_descriptor_range() complains about this and
> CreateRootSignature fails as a result.
>
> Is this a simple TODO which just hasn't been needed up until now, or
> will this be very difficult to support?
>
As far as I'm aware we haven't run into that yet. I suspect it
shouldn't be terribly hard to implement register spaces, but I haven't
tried.



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