vkd3d: RegisterSpace != 0 is not handled.
Hans-Kristian Arntzen
post at arntzen-software.no
Tue Oct 29 06:57:52 CDT 2019
Alright, I'll probably give it a spin unless someone else wants to do
it. Should be very easy to create a test case for it.
Cheers,
Hans-Kristian
On 10/29/19 12:56 PM, Henri Verbeet wrote:
> On Tue, 29 Oct 2019 at 15:12, Hans-Kristian Arntzen
> <post at arntzen-software.no> wrote:
>> Hi. I was trying to get Control to run in DX12 mode, and the game tries
>> to create a PSO where a descriptor table has RegisterSpace != 0.
>> vk_binding_from_d3d12_descriptor_range() complains about this and
>> CreateRootSignature fails as a result.
>>
>> Is this a simple TODO which just hasn't been needed up until now, or
>> will this be very difficult to support?
>>
> As far as I'm aware we haven't run into that yet. I suspect it
> shouldn't be terribly hard to implement register spaces, but I haven't
> tried.
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