[PATCH 2/4] d3d9: Handle stateblocks in d3d9_device_SetClipPlane().
Zebediah Figura
z.figura12 at gmail.com
Tue Oct 29 20:57:43 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index aa742c8c1f..7b9be1fc46 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2246,7 +2246,9 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
- hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
+ hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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