[PATCH] d3dx9: Correctly handle NULL constant state for objects on 64 bit arch.

Paul Gofman gofmanp at gmail.com
Wed Oct 30 05:22:51 CDT 2019


On 10/30/19 13:04, Matteo Bruni wrote:
>
> I had a sentence mentioning that idea at some point in the draft. I
> guess that's preferable if it doesn't turn too ugly.
I will do that, hope it will not be ugly. It just pulls another thing: I
am probably supposed to use heap_alloc() / heap_free() now in the new
code, but to do so all the existing allocations should be swithced to
that first. I think I will have to do that first. Or do you think maybe
it does not worth touching the whole d3dx9 code for that purpose now,
and just use one more HeapReAlloc()? Or is it considered acceptable to
mix helper and direct WINAPI allocations / frees?




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