[PATCH 3/5] d3d10: Move private effect functions to effect.c.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 30 09:01:31 CDT 2019


From: Connor McAdams <conmanx360 at gmail.com>

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 172213.

 dlls/d3d10/d3d10_private.h |  34 ---------
 dlls/d3d10/effect.c        | 186 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d10/utils.c         | 156 -------------------------------------
 3 files changed, 186 insertions(+), 190 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index f3fce9c5692..c9e6dbb8232 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -42,8 +42,6 @@
 
 /* TRACE helper functions */
 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
-const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
-const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
 
 enum d3d10_effect_object_type
@@ -269,36 +267,4 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
         unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
 
-#define MAKE_TAG(ch0, ch1, ch2, ch3) \
-    ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
-    ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
-#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
-#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
-#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
-#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
-#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
-
-HRESULT parse_dxbc(const char *data, SIZE_T data_size,
-        HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
-
-static inline void read_dword(const char **ptr, DWORD *d)
-{
-    memcpy(d, *ptr, sizeof(*d));
-    *ptr += sizeof(*d);
-}
-
-static inline void write_dword(char **ptr, DWORD d)
-{
-    memcpy(*ptr, &d, sizeof(d));
-    *ptr += sizeof(d);
-}
-
-static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
-{
-    return !count || (data_size - offset) / count >= size;
-}
-
-void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
-void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
-
 #endif /* __WINE_D3D10_PRIVATE_H */
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 439833485d6..91e713bdf54 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -24,6 +24,15 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 
+#define MAKE_TAG(ch0, ch1, ch2, ch3) \
+    ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
+    ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
+#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
+#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
+#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
+#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
+#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
+
 #define D3D10_FX10_TYPE_COLUMN_SHIFT    11
 #define D3D10_FX10_TYPE_COLUMN_MASK     (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
 
@@ -241,6 +250,183 @@ static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_i
     {D3D10_SVT_SAMPLER,      sizeof(default_sampler_desc),       &default_sampler_desc      },
 };
 
+#define WINE_D3D10_TO_STR(x) case x: return #x
+
+static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
+{
+    switch (c)
+    {
+        WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
+        WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
+        WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
+        WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
+        WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
+        WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
+        default:
+            FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
+            return "unrecognised";
+    }
+}
+
+static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
+{
+    switch (t)
+    {
+        WINE_D3D10_TO_STR(D3D10_SVT_VOID);
+        WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
+        WINE_D3D10_TO_STR(D3D10_SVT_INT);
+        WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
+        WINE_D3D10_TO_STR(D3D10_SVT_STRING);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
+        WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
+        WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
+        WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
+        WINE_D3D10_TO_STR(D3D10_SVT_UINT);
+        WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
+        WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
+        WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
+        WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
+        WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
+        WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
+        WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
+        WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
+        WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
+        WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
+        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
+        default:
+            FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
+            return "unrecognised";
+    }
+}
+
+#undef WINE_D3D10_TO_STR
+
+static void read_dword(const char **ptr, DWORD *d)
+{
+    memcpy(d, *ptr, sizeof(*d));
+    *ptr += sizeof(*d);
+}
+
+static void write_dword(char **ptr, DWORD d)
+{
+    memcpy(*ptr, &d, sizeof(d));
+    *ptr += sizeof(d);
+}
+
+static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
+{
+    return !count || (data_size - offset) / count >= size;
+}
+
+static void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
+{
+    unsigned int i;
+    DWORD d;
+
+    FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
+    for (i = 0; i < count; ++i)
+    {
+        read_dword(ptr, &d);
+        FIXME("\t0x%08x\n", d);
+    }
+}
+
+static void write_dword_unknown(char **ptr, DWORD d)
+{
+    FIXME("Writing unknown DWORD 0x%08x\n", d);
+    write_dword(ptr, d);
+}
+
+static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
+        HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
+{
+    const char *ptr = data;
+    HRESULT hr = S_OK;
+    DWORD chunk_count;
+    DWORD total_size;
+    unsigned int i;
+    DWORD version;
+    DWORD tag;
+
+    if (!data)
+    {
+        WARN("No data supplied.\n");
+        return E_FAIL;
+    }
+
+    read_dword(&ptr, &tag);
+    TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
+
+    if (tag != TAG_DXBC)
+    {
+        WARN("Wrong tag.\n");
+        return E_FAIL;
+    }
+
+    skip_dword_unknown("DXBC checksum", &ptr, 4);
+
+    read_dword(&ptr, &version);
+    TRACE("version: %#x.\n", version);
+    if (version != 0x00000001)
+    {
+        WARN("Got unexpected DXBC version %#x.\n", version);
+        return E_FAIL;
+    }
+
+    read_dword(&ptr, &total_size);
+    TRACE("total size: %#x\n", total_size);
+
+    if (data_size != total_size)
+    {
+        WARN("Wrong size supplied.\n");
+        return E_FAIL;
+    }
+
+    read_dword(&ptr, &chunk_count);
+    TRACE("chunk count: %#x\n", chunk_count);
+
+    for (i = 0; i < chunk_count; ++i)
+    {
+        DWORD chunk_tag, chunk_size;
+        const char *chunk_ptr;
+        DWORD chunk_offset;
+
+        read_dword(&ptr, &chunk_offset);
+        TRACE("chunk %u at offset %#x\n", i, chunk_offset);
+
+        if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
+        {
+            WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
+            return E_FAIL;
+        }
+
+        chunk_ptr = data + chunk_offset;
+
+        read_dword(&chunk_ptr, &chunk_tag);
+        read_dword(&chunk_ptr, &chunk_size);
+
+        if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
+        {
+            WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
+                    chunk_size, data_size, chunk_offset);
+            return E_FAIL;
+        }
+
+        if (FAILED(hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)))
+            break;
+    }
+
+    return hr;
+}
+
 static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l)
 {
     size_t len, max_len;
diff --git a/dlls/d3d10/utils.c b/dlls/d3d10/utils.c
index 3b518684884..fca8994ff2e 100644
--- a/dlls/d3d10/utils.c
+++ b/dlls/d3d10/utils.c
@@ -38,61 +38,6 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
     }
 }
 
-const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
-{
-    switch (c)
-    {
-        WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
-        WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
-        WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
-        WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
-        WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
-        WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
-        default:
-            FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
-            return "unrecognized";
-    }
-}
-
-const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
-{
-    switch (t)
-    {
-        WINE_D3D10_TO_STR(D3D10_SVT_VOID);
-        WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
-        WINE_D3D10_TO_STR(D3D10_SVT_INT);
-        WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
-        WINE_D3D10_TO_STR(D3D10_SVT_STRING);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
-        WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
-        WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
-        WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
-        WINE_D3D10_TO_STR(D3D10_SVT_UINT);
-        WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
-        WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
-        WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
-        WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
-        WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
-        WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
-        WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
-        WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
-        WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
-        WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
-        WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
-        default:
-            FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
-            return "unrecognized";
-    }
-}
-
 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
 {
     switch (t)
@@ -128,104 +73,3 @@ const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
 }
 
 #undef WINE_D3D10_TO_STR
-
-void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
-{
-    unsigned int i;
-    DWORD d;
-
-    FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
-    for (i = 0; i < count; ++i)
-    {
-        read_dword(ptr, &d);
-        FIXME("\t0x%08x\n", d);
-    }
-}
-
-void write_dword_unknown(char **ptr, DWORD d)
-{
-    FIXME("Writing unknown DWORD 0x%08x\n", d);
-    write_dword(ptr, d);
-}
-
-HRESULT parse_dxbc(const char *data, SIZE_T data_size,
-        HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
-{
-    const char *ptr = data;
-    HRESULT hr = S_OK;
-    DWORD chunk_count;
-    DWORD total_size;
-    unsigned int i;
-    DWORD version;
-    DWORD tag;
-
-    if (!data)
-    {
-        WARN("No data supplied.\n");
-        return E_FAIL;
-    }
-
-    read_dword(&ptr, &tag);
-    TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
-
-    if (tag != TAG_DXBC)
-    {
-        WARN("Wrong tag.\n");
-        return E_FAIL;
-    }
-
-    /* checksum? */
-    skip_dword_unknown("DXBC header", &ptr, 4);
-
-    read_dword(&ptr, &version);
-    TRACE("version: %#x.\n", version);
-    if (version != 0x00000001)
-    {
-        WARN("Got unexpected DXBC version %#x.\n", version);
-        return E_FAIL;
-    }
-
-    read_dword(&ptr, &total_size);
-    TRACE("total size: %#x\n", total_size);
-
-    if (data_size != total_size)
-    {
-        WARN("Wrong size supplied.\n");
-        return E_FAIL;
-    }
-
-    read_dword(&ptr, &chunk_count);
-    TRACE("chunk count: %#x\n", chunk_count);
-
-    for (i = 0; i < chunk_count; ++i)
-    {
-        DWORD chunk_tag, chunk_size;
-        const char *chunk_ptr;
-        DWORD chunk_offset;
-
-        read_dword(&ptr, &chunk_offset);
-        TRACE("chunk %u at offset %#x\n", i, chunk_offset);
-
-        if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
-        {
-            WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
-            return E_FAIL;
-        }
-
-        chunk_ptr = data + chunk_offset;
-
-        read_dword(&chunk_ptr, &chunk_tag);
-        read_dword(&chunk_ptr, &chunk_size);
-
-        if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
-        {
-            WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n", chunk_size, data_size, chunk_offset);
-            return E_FAIL;
-        }
-
-        hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
-        if (FAILED(hr)) break;
-    }
-
-    return hr;
-}
-- 
2.11.0




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