[PATCH 3/5] uianimation: Implement IUIAnimationManager CreateStoryboard
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Wed Oct 30 18:28:11 CDT 2019
From: Louis Lenders <xerox.xerox2000x at gmail.com>
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
dlls/uianimation/main.c | 223 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 221 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index eece200a87..8d9f4019b3 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -118,6 +118,225 @@ static const struct IClassFactoryVtbl class_factory_vtbl =
class_factory_LockServer
};
+/***********************************************************************
+ * IUIAnimationStoryboard
+ */
+struct animation_storyboard
+{
+ IUIAnimationStoryboard IUIAnimationStoryboard_iface;
+ LONG ref;
+};
+
+struct animation_storyboard *impl_from_IUIAnimationStoryboard( IUIAnimationStoryboard *iface )
+{
+ return CONTAINING_RECORD( iface, struct animation_storyboard, IUIAnimationStoryboard_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_storyboard_QueryInterface( IUIAnimationStoryboard *iface,
+ REFIID iid, void **obj )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationStoryboard ))
+ {
+ IUIAnimationStoryboard_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface )
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ heap_free( This );
+
+ return ref;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransition (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAtOffset (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME existingframe,
+ UI_ANIMATION_SECONDS offset, UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddKeyframeAfterTransition (IUIAnimationStoryboard *iface,IUIAnimationTransition *transition,
+ UI_ANIMATION_KEYFRAME *keyframe)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionAtKeyframe (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_AddTransitionBetweenKeyframes (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
+ IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key, UI_ANIMATION_KEYFRAME end_key)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_RepeatBetweenKeyframes (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME start_key,
+ UI_ANIMATION_KEYFRAME end_key, INT32 count)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+static HRESULT WINAPI animation_storyboard_HoldVariable (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetLongestAcceptableDelay (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS delay)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Schedule (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS now,
+ UI_ANIMATION_SCHEDULING_RESULT *result)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return 0;
+}
+
+static HRESULT WINAPI animation_storyboard_Conclude (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Finish (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS deadline)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_Abandon (IUIAnimationStoryboard *iface)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetTag(IUIAnimationStoryboard *iface, IUnknown *object, UINT32 id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetTag (IUIAnimationStoryboard *iface, IUnknown **object, UINT32 *id)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetStatus (IUIAnimationStoryboard *iface, UI_ANIMATION_STORYBOARD_STATUS *status)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_GetElapsedTime (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS *elapsed)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_storyboard_SetStoryboardEventHandler (IUIAnimationStoryboard *iface, IUIAnimationStoryboardEventHandler *handler)
+{
+ struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
+ FIXME( "stub (%p)->( )\n", This );
+ return S_OK;
+}
+
+const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl =
+{
+ animation_storyboard_QueryInterface,
+ animation_storyboard_AddRef,
+ animation_storyboard_Release,
+ animation_storyboard_AddTransition,
+ animation_storyboard_AddKeyframeAtOffset,
+ animation_storyboard_AddKeyframeAfterTransition,
+ animation_storyboard_AddTransitionAtKeyframe,
+ animation_storyboard_AddTransitionBetweenKeyframes,
+ animation_storyboard_RepeatBetweenKeyframes,
+ animation_storyboard_HoldVariable,
+ animation_storyboard_SetLongestAcceptableDelay,
+ animation_storyboard_Schedule ,
+ animation_storyboard_Conclude ,
+ animation_storyboard_Finish ,
+ animation_storyboard_Abandon,
+ animation_storyboard_SetTag,
+ animation_storyboard_GetTag ,
+ animation_storyboard_GetStatus ,
+ animation_storyboard_GetElapsedTime,
+ animation_storyboard_SetStoryboardEventHandler
+};
+
+static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
+{
+ struct animation_storyboard *This = heap_alloc( sizeof(*This) );
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl;
+ This->ref = 1;
+
+ *obj = &This->IUIAnimationStoryboard_iface;
+
+ return S_OK;
+}
+
/***********************************************************************
* IUIAnimationManager
*/
@@ -192,8 +411,8 @@ static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IU
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
- FIXME( "stub (%p)->(%p)\n", This, storyboard );
- return E_NOTIMPL;
+ TRACE( "(%p)->(%p)\n", This, storyboard );
+ return animation_storyboard_create(storyboard);
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
--
2.17.1
More information about the wine-devel
mailing list