Liam Middlebrook <lmiddlebrook at nvidia.com> wrote: > +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long ptr) > +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long ptr) ... > +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long ptr) > +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long ptr) Last parameter should be str/wstr. -- Dmitry.