[PATCH 3/4] d3d8: Handle stateblocks in d3d8_device_SetMaterial().
Zebediah Figura
z.figura12 at gmail.com
Wed Oct 30 21:34:40 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 680c75cb0f..0aa326fad5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
- wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
+ wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
+ if (!device->recording)
+ wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock();
return D3D_OK;
--
2.23.0
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