[PATCH v5 12/14] d3dcompiler: Partially implement d3d10 ShaderReflectionVariable methods.

Connor McAdams conmanx360 at gmail.com
Thu Oct 31 16:16:12 CDT 2019


Partially implement ID3D10ShaderReflectionVariable methods.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3dcompiler_43/reflection.c | 51 ++++++++++++++++++++++++++++++++
 1 file changed, 51 insertions(+)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 9f9a983a2e..365e991193 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1076,6 +1076,56 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_
     d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
 };
 
+/* ID3D10ShaderReflectionVariable methods */
+#ifndef D3D_COMPILER_VERSION
+static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariable *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D10ShaderReflectionVariable_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc(
+        ID3D10ShaderReflectionVariable *iface, D3D10_SHADER_VARIABLE_DESC *desc)
+{
+    struct d3dcompiler_shader_reflection_variable *reflection = impl_from_ID3D10ShaderReflectionVariable(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    if (reflection == &null_variable)
+    {
+        WARN("Null variable specified.\n");
+        return E_FAIL;
+    }
+
+    if (!desc)
+    {
+        WARN("Invalid argument specified.\n");
+        return E_FAIL;
+    }
+
+    desc->Name = reflection->name;
+    desc->StartOffset = reflection->start_offset;
+    desc->Size = reflection->size;
+    desc->uFlags = reflection->flags;
+    desc->DefaultValue = reflection->default_value;
+
+    return S_OK;
+}
+
+static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType(
+        ID3D10ShaderReflectionVariable *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return &null_type.ID3D10ShaderReflectionType_iface;
+}
+
+static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl =
+{
+    d3d10_shader_reflection_variable_GetDesc,
+    d3d10_shader_reflection_variable_GetType,
+};
+#endif
+
 /* ID3D11ShaderReflectionVariable methods */
 
 static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface)
@@ -1616,6 +1666,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
         DWORD offset;
 
         v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
+        v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl;
         v->constant_buffer = cb;
 
         read_dword(&ptr, &offset);
-- 
2.20.1




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