[PATCH v6 03/12] d3dcompiler: Move D3D10 reflection into d3dcompiler.
Connor McAdams
conmanx360 at gmail.com
Thu Oct 31 16:55:42 CDT 2019
Move the methods for d3d10 reflection into d3dcompiler, along with the
D3D10Reflect function.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3d10/d3d10_main.c | 22 -----
dlls/d3d10/d3d10_private.h | 8 --
dlls/d3d10/shader.c | 112 ------------------------
dlls/d3dcompiler_43/reflection.c | 142 +++++++++++++++++++++++++++++++
4 files changed, 142 insertions(+), 142 deletions(-)
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index a54c44bdbb..2d08c82a3c 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -316,25 +316,3 @@ const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
return "ps_4_0";
}
-
-HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
-{
- struct d3d10_shader_reflection *object;
-
- FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
-
- if (!(object = heap_alloc_zero(sizeof(*object))))
- {
- ERR("Failed to allocate D3D10 shader reflection object memory\n");
- return E_OUTOFMEMORY;
- }
-
- object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
- object->refcount = 1;
-
- *reflector = &object->ID3D10ShaderReflection_iface;
-
- TRACE("Created ID3D10ShaderReflection %p\n", object);
-
- return S_OK;
-}
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index fadd027f7a..96020cd4a0 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -249,14 +249,6 @@ struct d3d10_effect
struct d3d10_effect_technique *techniques;
};
-/* ID3D10ShaderReflection */
-extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
-struct d3d10_shader_reflection
-{
- ID3D10ShaderReflection ID3D10ShaderReflection_iface;
- LONG refcount;
-};
-
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
/* D3D10Core */
diff --git a/dlls/d3d10/shader.c b/dlls/d3d10/shader.c
index 52e3cc06bf..d198689af6 100644
--- a/dlls/d3d10/shader.c
+++ b/dlls/d3d10/shader.c
@@ -22,118 +22,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
-/* IUnknown methods */
-
-static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
-{
- return CONTAINING_RECORD(iface, struct d3d10_shader_reflection, ID3D10ShaderReflection_iface);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
-{
- TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
-
- if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IUnknown_AddRef(iface);
- *object = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
-
- *object = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
-{
- struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
- ULONG refcount = InterlockedIncrement(&This->refcount);
-
- TRACE("%p increasing refcount to %u\n", This, refcount);
-
- return refcount;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
-{
- struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
- ULONG refcount = InterlockedDecrement(&This->refcount);
-
- TRACE("%p decreasing refcount to %u\n", This, refcount);
-
- if (!refcount)
- heap_free(This);
-
- return refcount;
-}
-
-/* ID3D10ShaderReflection methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
-{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
-
- return E_NOTIMPL;
-}
-
-static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
- ID3D10ShaderReflection *iface, UINT index)
-{
- FIXME("iface %p, index %u stub!\n", iface, index);
-
- return NULL;
-}
-
-static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
- ID3D10ShaderReflection *iface, const char *name)
-{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
-
- return NULL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
- ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
-{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
- ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
-{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
- ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
-{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
-
- return E_NOTIMPL;
-}
-
-const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
-{
- /* IUnknown methods */
- d3d10_shader_reflection_QueryInterface,
- d3d10_shader_reflection_AddRef,
- d3d10_shader_reflection_Release,
- /* ID3D10ShaderReflection methods */
- d3d10_shader_reflection_GetDesc,
- d3d10_shader_reflection_GetConstantBufferByIndex,
- d3d10_shader_reflection_GetConstantBufferByName,
- d3d10_shader_reflection_GetResourceBindingDesc,
- d3d10_shader_reflection_GetInputParameterDesc,
- d3d10_shader_reflection_GetOutputParameterDesc,
-};
-
HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 8f71bd9ce8..dc91472a37 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -24,6 +24,7 @@
#include "d3dcompiler_private.h"
#include "winternl.h"
+#include "d3d10.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
@@ -97,6 +98,7 @@ struct d3dcompiler_shader_reflection_constant_buffer
struct d3dcompiler_shader_reflection
{
ID3D11ShaderReflection ID3D11ShaderReflection_iface;
+ ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
DWORD target;
@@ -302,6 +304,122 @@ static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
HeapFree(GetProcessHeap(), 0, ref->creator);
}
+/*
+ * D3D10 Reflect methods.
+ */
+#ifndef D3D_COMPILER_VERSION
+/* IUnknown methods */
+static inline struct d3dcompiler_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D10ShaderReflection_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
+{
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
+ ULONG refcount = InterlockedIncrement(&reflection->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", reflection, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
+{
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
+ ULONG refcount = InterlockedDecrement(&reflection->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
+
+ if (!refcount)
+ heap_free(reflection);
+
+ return refcount;
+}
+
+/* ID3D10ShaderReflection methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
+ ID3D10ShaderReflection *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
+ ID3D10ShaderReflection *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
+ ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
+{
+ FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+
+ return E_NOTIMPL;
+}
+
+const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_shader_reflection_QueryInterface,
+ d3d10_shader_reflection_AddRef,
+ d3d10_shader_reflection_Release,
+ /* ID3D10ShaderReflection methods */
+ d3d10_shader_reflection_GetDesc,
+ d3d10_shader_reflection_GetConstantBufferByIndex,
+ d3d10_shader_reflection_GetConstantBufferByName,
+ d3d10_shader_reflection_GetResourceBindingDesc,
+ d3d10_shader_reflection_GetInputParameterDesc,
+ d3d10_shader_reflection_GetOutputParameterDesc,
+};
+#endif
+
/* IUnknown methods */
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
@@ -1810,6 +1928,30 @@ err_out:
return hr;
}
+#ifndef D3D_COMPILER_VERSION
+HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
+{
+ struct d3dcompiler_shader_reflection *object;
+
+ FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
+
+ if (!(object = heap_alloc_zero(sizeof(*object))))
+ {
+ ERR("Failed to allocate D3D10 shader reflection object memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
+ object->refcount = 1;
+
+ *reflector = &object->ID3D10ShaderReflection_iface;
+
+ TRACE("Created ID3D10ShaderReflection %p.\n", object);
+
+ return S_OK;
+}
+#endif
+
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
{
struct d3dcompiler_shader_reflection *object;
--
2.20.1
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