[PATCH v6 05/12] d3dcompiler: implement d3d10 reflection GetDesc method.
Connor McAdams
conmanx360 at gmail.com
Thu Oct 31 16:55:44 CDT 2019
Implements the GetDesc method for D3D10 reflection interface.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3dcompiler_43/reflection.c | 41 ++++++++++++++++++++++++++++++--
1 file changed, 39 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 63c99ad2b7..bab5df890b 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -359,9 +359,46 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderRefle
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL;
+ FIXME("iface %p, desc %p partial stub!\n", iface, desc);
+
+ if (!desc)
+ {
+ WARN("Invalid argument specified.\n");
+ return E_FAIL;
+ }
+
+ desc->Version = reflection->version;
+ desc->Creator = reflection->creator;
+ desc->Flags = reflection->flags;
+ desc->ConstantBuffers = reflection->constant_buffer_count;
+ desc->BoundResources = reflection->bound_resource_count;
+ desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0;
+ desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0;
+ desc->InstructionCount = reflection->instruction_count;
+ desc->TempRegisterCount = reflection->temp_register_count;
+ desc->TempArrayCount = reflection->temp_array_count;
+ desc->DefCount = 0;
+ desc->DclCount = reflection->dcl_count;
+ desc->TextureNormalInstructions = reflection->texture_normal_instructions;
+ desc->TextureLoadInstructions = reflection->texture_load_instructions;
+ desc->TextureCompInstructions = reflection->texture_comp_instructions;
+ desc->TextureBiasInstructions = reflection->texture_bias_instructions;
+ desc->TextureGradientInstructions = reflection->texture_gradient_instructions;
+ desc->FloatInstructionCount = reflection->float_instruction_count;
+ desc->IntInstructionCount = reflection->int_instruction_count;
+ desc->UintInstructionCount = reflection->uint_instruction_count;
+ desc->StaticFlowControlCount = reflection->static_flow_control_count;
+ desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
+ desc->MacroInstructionCount = 0;
+ desc->ArrayInstructionCount = reflection->array_instruction_count;
+ desc->CutInstructionCount = reflection->cut_instruction_count;
+ desc->EmitInstructionCount = reflection->emit_instruction_count;
+ desc->GSOutputTopology = reflection->gs_output_topology;
+ desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
+
+ return S_OK;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
--
2.20.1
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