[PATCH v6 07/12] d3dcompiler: Implement d3d10 reflect GetResourceBindingDesc method.

Connor McAdams conmanx360 at gmail.com
Thu Oct 31 16:55:46 CDT 2019


Implement the GetResourceBindingDesc method for d3d10 reflection shader
interface.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index c4471138e3..8e0c93deaa 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -420,9 +420,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
         ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
 {
-    FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+    struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+    if (!desc || index >= reflection->bound_resource_count)
+    {
+        WARN("Invalid argument specified.\n");
+        return E_INVALIDARG;
+    }
+
+    memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
-- 
2.20.1




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