[PATCH] dsound: Trace each Special Effect as it's processed.

Andrew Eikum aeikum at codeweavers.com
Thu Sep 5 08:24:27 CDT 2019


Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>

On Thu, Sep 05, 2019 at 03:33:49AM +0000, Alistair Leslie-Hughes wrote:
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> ---
>  dlls/dsound/buffer.c | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
> index e76d113e63..003a518c5f 100644
> --- a/dlls/dsound/buffer.c
> +++ b/dlls/dsound/buffer.c
> @@ -695,6 +695,23 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(IDirectSoundBuffer8 *i
>  	return DS_OK;
>  }
>  
> +static const char* dump_DSFX_guid(const DSEFFECTDESC *desc)
> +{
> +    #define FE(guid) if (IsEqualGUID(&guid, &desc->guidDSFXClass)) return #guid;
> +        FE(GUID_DSFX_STANDARD_GARGLE)
> +        FE(GUID_DSFX_STANDARD_CHORUS)
> +        FE(GUID_DSFX_STANDARD_FLANGER)
> +        FE(GUID_DSFX_STANDARD_ECHO)
> +        FE(GUID_DSFX_STANDARD_DISTORTION)
> +        FE(GUID_DSFX_STANDARD_COMPRESSOR)
> +        FE(GUID_DSFX_STANDARD_PARAMEQ)
> +        FE(GUID_DSFX_STANDARD_I3DL2REVERB)
> +        FE(GUID_DSFX_WAVES_REVERB)
> +    #undef FE
> +
> +    return debugstr_guid(&desc->guidDSFXClass);
> +}
> +
>  static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(IDirectSoundBuffer8 *iface, DWORD dwEffectsCount,
>          LPDSEFFECTDESC pDSFXDesc, DWORD *pdwResultCodes)
>  {
> @@ -767,6 +784,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(IDirectSoundBuffer8 *iface, D
>  	dmt.pbFormat = (BYTE*)&wfx;
>  
>  	for (u = 0; u < dwEffectsCount; u++) {
> +		TRACE("%d: 0x%08x, %s\n", u, pDSFXDesc[u].dwFlags, dump_DSFX_guid(&pDSFXDesc[u]));
> +
>  		hr2 = CoCreateInstance(&pDSFXDesc[u].guidDSFXClass, NULL, CLSCTX_INPROC_SERVER, &IID_IMediaObject, (LPVOID*)&filters[u].obj);
>  
>  		if (SUCCEEDED(hr2)) {
> -- 
> 2.17.1
> 
> 
> 



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