Re: [RFC PATCH 0/8] Listening to keyboard in background, RawInput and DInput​

Derek Lesho dlesho at codeweavers.com
Wed Sep 11 10:56:53 CDT 2019


On 9/11/19 9:30 AM, Rémi Bernon wrote:

> Hi all,
>
> I'm sending out this as follow-up of my previous e-mail [1] about dinput
> and background input processing, hopefully to get some comments and to
> discuss about the idea and the implementation.
>
> The patch series also depends on some additional dinput8 patches I
> already sent to the mailing list, to implement dinput8 devices on top of
> raw input, but I think they can be independent.
>
> There's a few points I believe that may be of concern, the main one
> being a privacy issue. Allowing Wine applications to listen to input
> while in background would allow keyloggers to work in Wine. One could
> argue though that this implementation does not use any priviledged
> method for that, and that Xlib allows any application to listen to raw
> input events in background. I guess there may be some ways to get an
> exclusive device access, to prevent other apps to get the events but
> I didn't investigate this part.
>
> Also, this is currently only used for Wine dinput8 implementation, so
> we could also add some internal mechanism to enforce only Wine dinput8
> to be able to access these events.
>
> [1] https://www.winehq.org/pipermail/wine-devel/2019-August/149941.html
>
> --
> Rémi Bernon <rbernon at codeweavers.com>
>
> Derek Lesho (1):
>    user32: Add support for RIDEV_NOLEGACY flag.
>
> Rémi Bernon (7):
>    server: Add send_hardware_message flags to hint raw input translation.
>    user32: Add __wine_send_input flags to hint raw input translation.
>    server: Implement raw mouse/keyboard input message broadcast.
>    user32: Add support for RIDEV_INPUTSINK flag.
>    winex11.drv: Listen to XInput2 master devices only.
>    winex11.drv: Listen to RawMotion and RawButton* events in the desktop
>      thread.
>    winex11.drv: Listen to RawKey* events in the desktop thread.
>
>   dlls/user32/input.c             |   4 +-
>   dlls/user32/rawinput.c          |   9 ++-
>   dlls/user32/tests/rawinput.c    |   2 -
>   dlls/user32/user32.spec         |   2 +-
>   dlls/wineandroid.drv/keyboard.c |   2 +-
>   dlls/wineandroid.drv/window.c   |   4 +-
>   dlls/winemac.drv/ime.c          |   4 +-
>   dlls/winemac.drv/keyboard.c     |   2 +-
>   dlls/winemac.drv/mouse.c        |   2 +-
>   dlls/winex11.drv/event.c        |  42 +---------
>   dlls/winex11.drv/keyboard.c     |  42 +++++++++-
>   dlls/winex11.drv/mouse.c        | 131 +++++++++++++++++++-------------
>   dlls/winex11.drv/x11drv.h       |   7 +-
>   dlls/winex11.drv/x11drv_main.c  |   5 ++
>   include/winuser.h               |   2 +-
>   server/protocol.def             |   3 +
>   server/queue.c                  | 106 +++++++++++++++++++++-----
>   17 files changed, 236 insertions(+), 133 deletions(-)
>
> --
> 2.23.0
>
>
Nice work, this patch-set looks much tidier than mine.  I have a few 
concerns:

1) This patch-set breaks XWayland support, you can see how I worked 
around this in commit 6709734 on my rawinput tree on github.
<https://github.com/Guy1524/wine/commit/670973417d576dec16c610f2fde25350a9638dca>

2) Without support for absolute raw-input, there's a regression in OSU 
on touch tablets.  To fix this we need to add support for absolute 
raw-input.  openglfreak on the VKx discord already did a bunch of 
testing for how this behaves on windows, and I've incorporated it into 
commit 2fade59 of my rawinput tree on github.

3) Without DeviceChanged being used, there may be some weird 
interactions with the ckb-next driver for corsair mice.  (I am not able 
to reproduce this, you'll probably want https://github.com/sur3 to test 
this patch-set)

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