[PATCH] vkd3d: Don't allow concurrent writes to descriptors.
Conor McCarthy
conor.mccarthy.444 at gmail.com
Wed Sep 11 22:11:45 CDT 2019
On Thu, Sep 12, 2019 at 5:18 AM Derek Lesho <dlesho at codeweavers.com> wrote:
> + for (unsigned int i = 0; i < desc->NumDescriptors; i++)
> + {
> + struct d3d12_desc *cur_desc = (struct d3d12_desc *)
> (object->descriptors + (i * descriptor_size));
> + pthread_spinlock_t *lock =
> vkd3d_malloc(sizeof(pthread_spinlock_t));
> +
> + pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE);
> + cur_desc->lock = lock;
> + }
>
On Linux, pthread_spinlock_t is just a single int (not sure about the Mac
equivalent but probably similar). It's more efficient to declare
cur_desc->lock as a pthread_spinlock_t rather than a pointer to one in
allocated memory.
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