Adding DXIL support

Henri Verbeet hverbeet at gmail.com
Mon Sep 16 10:01:28 CDT 2019


Hi Greg,

On Wed, 11 Sep 2019 at 04:13, Greg Roth <goyoroth at gmail.com> wrote:
> I'd like to add support for the new Direct X shader bitcode format, DXIL to wine. I'm afraid I only just subscribed to this list. So I'm unsure if someone else is already working on it. I've made some progress on the project already and I wanted to check if I could get clearance to do so.
>
You of course don't need our permission to work on this, but in case
it helps, I'm not aware of anyone else currently working on adding
DXIL support. Józef and I did (privately) discuss the topic a while
ago, but it didn't end up being enough of a priority to start concrete
work on it. Just so we're clear though, when you say "DXIL support",
I'm assuming you're referring to support for reading DXIL bytecode in
libvkd3d-shader, correct? In any case, we'd welcome the help.

Henri



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