[PATCH v4 2/2] vkd3d: Don't allow concurrent writes to descriptors.

Derek Lesho dlesho at codeweavers.com
Thu Sep 19 16:30:00 CDT 2019


On 9/19/19 12:43 PM, Derek Lesho wrote:

> On 9/19/19 11:12 AM, Conor McCarthy wrote:
>> On Fri, Sep 20, 2019 at 1:32 AM Derek Lesho <dlesho at codeweavers.com 
>> <mailto:dlesho at codeweavers.com>> wrote:
>>
>>     Also, in your patch, I noticed that you intentionally unlock before
>>     performing the copy or overwrite.  This puzzles me, if one thread
>>     waits
>>     on the global mutex for access to a descriptor's view to
>>     dereference,
>>     and we unlock the mutex for them when the view is NULL, they may
>>     crash
>>     when trying to decrement the reference of the NULL view.
>>
>>
>> Yes, it's missing a null check after locking the mutex. If it's null 
>> after locking then the function can return because it means another 
>> thread has destroyed the descriptor. I think the only remaining 
>> problem is the old one of a single mutex being used for all 
>> descriptors. Maybe performance can be improved.
> Even if one thread destroys a descriptor, and then we let both 
> concurrently write their data, we will leak the Vulkan handle of 
> written by the thread which writes it to the descriptor first and gets 
> overwritten.

I did some testing with your patch as is, and compared it with a 
solution where we destroy the vulkan handle after unlocking the global 
mutex.  The difference was within the margin of error.

I also tried adding a dedicated mutex for this purpose, but that didn't 
have much of an affect on performance either.  A dedicated spinlock 
actually worsened performance, even without the Vulkan call inside the lock.

If we can confirm that no resource leakage is occurring, the patch you 
sent is probably fine as is.

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