[PATCH 1/3] d3d10_1/tests: Add a test for creating SRV for resource without D3D10_BIND_SHADER_RESOURCE.
Nikolay Sivov
nsivov at codeweavers.com
Fri Sep 20 03:39:33 CDT 2019
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10_1/tests/d3d10_1.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c
index f6abea0ced..9c468c13a2 100644
--- a/dlls/d3d10_1/tests/d3d10_1.c
+++ b/dlls/d3d10_1/tests/d3d10_1.c
@@ -399,6 +399,24 @@ static void test_create_shader_resource_view(void)
ID3D10ShaderResourceView1_Release(srview);
ID3D10Buffer_Release(buffer);
+ /* Without D3D10_BIND_SHADER_RESOURCE. */
+ buffer_desc.ByteWidth = 1024;
+ buffer_desc.Usage = D3D10_USAGE_DEFAULT;
+ buffer_desc.BindFlags = 0;
+ buffer_desc.CPUAccessFlags = 0;
+ buffer_desc.MiscFlags = 0;
+
+ hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
+
+ hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
+todo_wine
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D10ShaderResourceView1_Release(srview);
+
+ ID3D10Buffer_Release(buffer);
+
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 0;
--
2.23.0
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