[PATCH v2 1/2] wined3d: Fully clean up the device state in wined3d_device_uninit_3d().

Zebediah Figura z.figura12 at gmail.com
Sun Sep 22 21:19:30 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92259e3ea5b..c8fae1275c3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -537,8 +537,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
         ERR("Something's still holding the recording stateblock.\n");
     device->recording = NULL;
 
-    state_cleanup(&device->state);
-
     for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
     {
         heap_free(device->multistate_funcs[i]);
@@ -1142,7 +1140,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
         wined3d_texture_decref(texture);
     }
 
-    state_unbind_resources(&device->state);
+    state_cleanup(&device->state);
     for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
     {
         wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
-- 
2.23.0




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