[PATCH 1/5] wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 23 06:24:14 CDT 2019


For consistency with the ARB_map_buffer_range path.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d3fcdd41fe1..8d72b782dfa 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1045,7 +1045,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
                     if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
                         wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info);
                     buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint,
-                            GL_READ_WRITE));
+                            wined3d_resource_gl_legacy_map_flags(flags)));
                     checkGLcall("glMapBuffer");
                 }
 
-- 
2.11.0




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