[PATCH 1/5] wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 23 06:24:14 CDT 2019
For consistency with the ARB_map_buffer_range path.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d3fcdd41fe1..8d72b782dfa 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1045,7 +1045,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info);
buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint,
- GL_READ_WRITE));
+ wined3d_resource_gl_legacy_map_flags(flags)));
checkGLcall("glMapBuffer");
}
--
2.11.0
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