[PATCH] wined3d: Allow loading buffers mapped through system memory.

Matteo Bruni matteo.mystral at gmail.com
Mon Sep 23 09:33:42 CDT 2019


On Mon, Sep 23, 2019 at 3:51 PM Paul Gofman <gofmanp at gmail.com> wrote:
>
> On 9/23/19 16:43, Henri Verbeet wrote:
> >
> > it's worth, note also that ARB_buffer_storage explicitly adds the
> > ability to draw from persistently mapped buffers.
> Yes, sure. Both my Nvidia and Intel cards on which I tested this have
> ARB_buffer_storage extension, but none of them allow drawing from
> buffers mapped without appropriate flag.

FWIW that doesn't generate an error on macOS (which doesn't support
ARB_buffer_storage); the GL spec is quite clear that it should be an
error.



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