[PATCH v2 5/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Zebediah Figura
z.figura12 at gmail.com
Wed Sep 25 23:05:43 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3e3d5c70500..8436967ddd3 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3471,8 +3471,13 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
- hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
- reg_idx, count, (const struct wined3d_vec4 *)data);
+ hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
+ count, (const struct wined3d_vec4 *)data);
+ if (SUCCEEDED(hr) && !device->recording)
+ {
+ hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
+ reg_idx, count, (const struct wined3d_vec4 *)data);
+ }
wined3d_mutex_unlock();
return hr;
--
2.23.0
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