[PATCH v2 6/6] d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().
Zebediah Figura
z.figura12 at gmail.com
Wed Sep 25 23:05:44 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index aac6c9e2f67..be43314d3c6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2910,7 +2910,9 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
}
wined3d_mutex_lock();
- hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
+ hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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