[PATCH v2 6/6] d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().

Zebediah Figura z.figura12 at gmail.com
Wed Sep 25 23:05:44 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index aac6c9e2f67..be43314d3c6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2910,7 +2910,9 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
     }
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
+    hr = wined3d_stateblock_set_vs_consts_f(device->update_state, start_register, count, data);
+    if (SUCCEEDED(hr) && !device->recording)
+        hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.23.0




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