[PATCH 2/4] d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
Zebediah Figura
z.figura12 at gmail.com
Thu Sep 26 18:32:53 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 8436967ddd3..8228d07ab35 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3515,8 +3515,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
+ hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data);
+ if (SUCCEEDED(hr) && !device->recording)
+ hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
+ reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
--
2.23.0
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