[PATCH 4/5] d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture.

Matteo Bruni mbruni at codeweavers.com
Fri Sep 27 13:40:04 CDT 2019


We aren't necessarily rewriting the whole surface (e.g. rect smaller than
the whole surface, color key).

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx9_36/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c
index 5665bdc3b46..bd2055d54d1 100644
--- a/dlls/d3dx9_36/surface.c
+++ b/dlls/d3dx9_36/surface.c
@@ -209,7 +209,7 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO
     DWORD lock_flag;
     HRESULT hr;
 
-    lock_flag = write ? D3DLOCK_DISCARD : D3DLOCK_READONLY;
+    lock_flag = write ? 0 : D3DLOCK_READONLY;
     *temp_surface = NULL;
     if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag)))
     {
-- 
2.21.0




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