Wine staging 4.17 release
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Fri Sep 27 22:45:36 CDT 2019
Binary packages for various distributions will be available from:
https://www.winehq.org/download
Summary since last release
* Rebased to current wine 4.17 (855 patches are applied to wine vanilla)
We would like to acknowledge "Paul Gofman" as the newest member of the
wine-staging team.
Staging has included support for raw input which is used primarily in games.
For those who play Overwatch/StarCitizen to name a few, any feedback if
these
patches make a difference would be great.
Upstreamed (Either directly from staging or fixed with a similar patch).
* d3dx9_36: Add DXTn support.
* wined3d: add DXTn support.
* ntdll: Process APC calls before starting process.
* quartz: Don't print FIXME for IAMFilterMiscFlags in parsers.
* wine.inf: Add WMP 12 as installed windows feature.
Added:
* [42675] - Overwatch - Phantom mouse input / view pulled up to ceiling.
* [45882] - Raw Input should use untransformed mouse values (affects
Overwatch, several Source games).
* [47457] - Mouse click-click-hold is treated as double click, causing
gun jam in Overwatch.
* [42631] - user32: Add Raw Input support.
* [17766] - Empire Earth crashes on start without native directmusic
* [24740] - Trinklet Supreme crashes on startup
* [35478] - Multiple applications and games need dsdmo.dll (DirectSound
Effects)
* [10603] - IDirectSoundBufferImpl_SetFX needed for sound effects in
several games.
* [34708] - Silent Hill 4: The Room crashes after first videoscene when
trying to go to the door.
Updated:
* uxtheme-GTK_Theming
* wined3d-SWVP-shaders
* d3dx9_36-Texture_Align
* ddraw-Rendering_Targets
* d3dx9-32bpp_Alpha_Channel
* d3dx9_36-CloneEffect
* 3d11-Deferred_Context
Where can you help
* Run Steam/Battle.net/GOG/UPlay/Epic
* Test your favorite game.
* Test your favorite applications.
* Improve staging patches and get them accepted upstream.
As always, if you find a bug, please report it via
https://bugs.winehq.org
Best Regards
Alistair.
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