[PATCH 2/6] vkd3d: Implement support for persistently mapped HOST_VISIBLE heaps.

Henri Verbeet hverbeet at gmail.com
Mon Sep 30 14:40:09 CDT 2019


On Mon, 30 Sep 2019 at 17:48, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> Greatly reduces number of maps for applications which do not do this
> themselves. Also add a config option to use older map-on-demand
> behavior, which might be nice for debugging tools.
>
I don't want to just say no, but this does seem to go against the
spirit of an "explicit" API like d3d12 somewhat. My other concern with
this is that while on 64-bit we typically have plenty of address
space, things can be a bit more tight on 32-bit. I assume the main
justification for this patch is performance; do you have some numbers?



More information about the wine-devel mailing list