[PATCH 4/6] vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.

Henri Verbeet hverbeet at gmail.com
Mon Sep 30 14:40:30 CDT 2019


On Mon, 30 Sep 2019 at 17:48, Hans-Kristian Arntzen
<post at arntzen-software.no> wrote:
> Allow the Vulkan command pools to behave like D3D12 command pools, where
> memory is owned by the pool rather than individual command buffers.
>
> Also, do not release resources on vkResetCommandPool, as the intention
> from D3D12 docs is to reuse memory rather than freeing it.
>
> Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
> ---
>  libs/vkd3d/command.c | 9 ++++++---
>  1 file changed, 6 insertions(+), 3 deletions(-)
>
This one seems fine as well, but it also sounds like this could be
split in two individual commits.



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