[PATCH 3/6] wined3d: Introduce wined3d_stateblock_set_vertex_declaration().
Zebediah Figura
z.figura12 at gmail.com
Mon Sep 30 20:28:32 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/stateblock.c | 13 +++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 16 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 83001253d33..4268d085a75 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1340,6 +1340,19 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stat
return WINED3D_OK;
}
+void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
+ struct wined3d_vertex_declaration *declaration)
+{
+ TRACE("stateblock %p, declaration %p.\n", stateblock, declaration);
+
+ if (declaration)
+ wined3d_vertex_declaration_incref(declaration);
+ if (stateblock->stateblock_state.vertex_declaration)
+ wined3d_vertex_declaration_decref(stateblock->stateblock_state.vertex_declaration);
+ stateblock->stateblock_state.vertex_declaration = declaration;
+ stateblock->changed.vertexDecl = TRUE;
+}
+
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 1f75721792c..975de561d0b 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -258,6 +258,7 @@
@ cdecl wined3d_stateblock_create(ptr long ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 5bc33f82322..1bf103c8a49 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
+ struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
--
2.23.0
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