[PATCH 2/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShader().

Marvin testbot at winehq.org
Mon Sep 30 21:00:00 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=57199

Your paranoid android.


=== debian10 (32 bit report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.

=== debian10 (32 bit WoW report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.



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