[PATCH] dlls/dxgi: Implement IDXGIFactory5::CheckFeatureSupport.
Zhiyi Zhang
zzhang at codeweavers.com
Wed Apr 1 10:13:49 CDT 2020
On 3/31/20 7:19 PM, Hans-Kristian Arntzen wrote:
> Enables certain D3D12 games to use sync off, since they gate their use
> of swap_interval == 0 on this feature being present.
>
> Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
> ---
> dlls/dxgi/factory.c | 15 +++++++++++++--
> 1 file changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c
> index 3f41df9e36..62148adf20 100644
> --- a/dlls/dxgi/factory.c
> +++ b/dlls/dxgi/factory.c
> @@ -445,10 +445,21 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumWarpAdapter(IWineDXGIFactory *
> static HRESULT STDMETHODCALLTYPE dxgi_factory_CheckFeatureSupport(IWineDXGIFactory *iface,
> DXGI_FEATURE feature, void *feature_data, UINT data_size)
> {
> - FIXME("iface %p, feature %#x, feature_data %p, data_size %u stub!\n",
> + TRACE("iface %p, feature %#x, feature_data %p, data_size %u.\n",
> iface, feature, feature_data, data_size);
>
Hi,
It looks good generally. It's would be better to use a switch statement rather than a if
because there are other features. You can add some basic validity checks for other
parameters as well. And adding a test should be easy.
Thanks,
Zhiyi
> - return E_NOTIMPL;
> + if (feature == DXGI_FEATURE_PRESENT_ALLOW_TEARING)
> + {
> + if (data_size == sizeof(BOOL))
> + {
> + *(BOOL *)feature_data = TRUE;
> + return S_OK;
> + }
> + else
> + return DXGI_ERROR_INVALID_CALL;
Here I prefer checking data_size != sizeof(BOOL) and return early.
> + }
> + else
> + return DXGI_ERROR_UNSUPPORTED;
> }
>
> static const struct IWineDXGIFactoryVtbl dxgi_factory_vtbl =
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