[PATCH 5/5] wined3d: Add a few traces to draw_primitive().
Matteo Bruni
mbruni at codeweavers.com
Wed Apr 1 14:51:09 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/context.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2e363fb1d65..41dbca24dbc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5132,9 +5132,17 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
unsigned int i, idx_size = 0;
const void *idx_data = NULL;
+ TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
+
if (!parameters->indirect && !parameters->u.direct.index_count)
return;
+ if (!parameters->indirect)
+ TRACE("base_vertex_idx %d, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
+ parameters->u.direct.base_vertex_idx, parameters->u.direct.start_idx,
+ parameters->u.direct.index_count, parameters->u.direct.start_instance,
+ parameters->u.direct.instance_count);
+
if (!(rtv = fb->render_targets[0]))
rtv = fb->depth_stencil;
@@ -5367,6 +5375,8 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
wined3d_fence_issue(context->buffer_fences[i], device);
context_release(context);
+
+ TRACE("Draw completed.\n");
}
void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl)
--
2.24.1
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