[PATCH 7/9] d3d9: Introduce a helper to convert d3d9 sampler states to wined3d states.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 2 05:35:00 CDT 2020
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d9/device.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 511496edd18..07fb906e85d 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -566,6 +566,11 @@ static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYP
return (enum wined3d_render_state)type;
}
+static enum wined3d_sampler_state wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type)
+{
+ return (enum wined3d_sampler_state)type;
+}
+
static void device_reset_viewport_state(struct d3d9_device *device)
{
struct wined3d_viewport vp;
@@ -2755,7 +2760,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
sampler -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
wined3d_mutex_lock();
- wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
+ wined3d_stateblock_set_sampler_state(device->update_state, sampler, wined3d_sampler_state_from_d3d(state), value);
wined3d_mutex_unlock();
return D3D_OK;
--
2.20.1
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