[PATCH 01/11] d3d11: Introduce a function to convert D3D10 map types to wined3d map flags.

Chip Davis cdavis at codeweavers.com
Fri Apr 3 11:05:55 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/d3d11/buffer.c        | 2 +-
 dlls/d3d11/d3d11_private.h | 1 +
 dlls/d3d11/texture.c       | 6 +++---
 dlls/d3d11/utils.c         | 5 +++++
 4 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index f2b950f357f..b33be57d439 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -310,7 +310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
 
     wined3d_mutex_lock();
     hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0,
-            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
+            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type));
     *data = wined3d_map_desc.data;
     wined3d_mutex_unlock();
 
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 1e8d86fede0..48c76959fae 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -69,6 +69,7 @@ DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
+DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 36d07beb23d..1682aa05d99 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -356,7 +356,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UIN
 
     wined3d_mutex_lock();
     if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
-            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
+            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
     {
         *data = wined3d_map_desc.data;
     }
@@ -858,7 +858,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
 
     wined3d_mutex_lock();
     if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
-            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
+            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
     {
         mapped_texture->pData = wined3d_map_desc.data;
         mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
@@ -1355,7 +1355,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
 
     wined3d_mutex_lock();
     if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
-            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
+            &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
     {
         mapped_texture->pData = wined3d_map_desc.data;
         mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index 065436cb4f5..0e483fd4bbe 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -756,6 +756,11 @@ DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type)
     }
 }
 
+DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type)
+{
+    return wined3d_map_flags_from_d3d11_map_type((D3D11_MAP)map_type);
+}
+
 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags)
 {
     DWORD wined3d_clear_flags = 0;
-- 
2.24.0




More information about the wine-devel mailing list