[PATCH 07/11] d3d11: Introduce a function to convert D3D10 blend ops to D3D11.

Chip Davis cdavis at codeweavers.com
Fri Apr 3 11:06:01 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/d3d11/state.c | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 76784a3e3df..9170986b1c9 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -245,6 +245,11 @@ static D3D10_BLEND d3d10_blend_from_d3d11(D3D11_BLEND factor)
     return (D3D10_BLEND)factor;
 }
 
+static D3D10_BLEND_OP d3d10_blend_op_from_d3d11(D3D11_BLEND_OP op)
+{
+    return (D3D10_BLEND_OP)op;
+}
+
 static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
 {
     struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
@@ -256,10 +261,10 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface
     desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
     desc->SrcBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlend);
     desc->DestBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlend);
-    desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp;
+    desc->BlendOp = d3d10_blend_op_from_d3d11(d3d11_desc->RenderTarget[0].BlendOp);
     desc->SrcBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlendAlpha);
     desc->DestBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlendAlpha);
-    desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha;
+    desc->BlendOpAlpha = d3d10_blend_op_from_d3d11(d3d11_desc->RenderTarget[0].BlendOpAlpha);
     for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
     {
         desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
-- 
2.24.0




More information about the wine-devel mailing list