[PATCH 2/4] wined3d: Get max GLSL varyings from GL_MAX_VARYING_VECTORS if supported.

Chip Davis cdavis at codeweavers.com
Thu Apr 9 01:21:33 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index dfe598acf1b..a38033fd98c 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3183,7 +3183,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
-        if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
+        if (gl_info->supported[ARB_ES2_COMPATIBILITY])
+        {
+            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_VECTORS, &gl_max);
+            gl_info->limits.glsl_varyings = gl_max * 4;
+        }
+        else if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
         {
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
             gl_info->limits.glsl_varyings = gl_max;
-- 
2.24.0




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