[PATCH 1/4] wined3d: Fix detection of Apple core contexts.

Henri Verbeet hverbeet at gmail.com
Thu Apr 9 06:06:53 CDT 2020


On Thu, 9 Apr 2020 at 10:52, Chip Davis <cdavis at codeweavers.com> wrote:
>
> Core contexts on Mac OS don't have GL_APPLE_fence or
> GL_APPLE_ycbcr_422... but they do have GL_APPLE_flush_render and
> GL_APPLE_rgb_422. So, go back to using APPLE_flush_render in our OS X
> detection, and accept APPLE_rgb_422 in addition to APPLE_ycbcr_422.
>
> Signed-off-by: Chip Davis <cdavis at codeweavers.com>
> ---
>  dlls/wined3d/adapter_gl.c | 5 ++++-
>  dlls/wined3d/wined3d_gl.h | 2 ++
>  2 files changed, 6 insertions(+), 1 deletion(-)
>
As it happens, I had a conversation with Zhiyi the other day about
commit messages. Describe what you're changing in the subject line.
While there are rare cases where "Fix something." is the best we can
do, this isn't one of those.



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